Annie is having one of those days: two hours late to work, hung over, and grouchy. As a video game designer, she is used to creating perfect worlds, but lately she's noticed a darkness creeping in to hers.
She feels her life spinning wildly out of balance. Just as she is beginning to wonder how much more she can handle, an emergency broadcast alert tells her that America is under nuclear attack. As she frantically plans her escape, she wakes up in Tahldia, the strangely familiar world from her video game.
When a scarred and grizzled knight, Hakayatas, saves her from a zombie attack, Annie has no choice but to team up with him to discover her destiny. She learns that this new world is plagued by a darkness of its own. A sinister force is stealing magic and killing those who use it.
Can tough-talking and hard-living Annie accept her fate and embark on a mission to fight the evil? Or will she succumb under the weight of her fears? Can she adapt to a world of knights and elves - a world without whiskey? Chased by charming but deadly assassins and murderous demons, Annie must decide if she has what it takes to go on a quest to restore part of the magic Tahldia has lost.
My novel touches on the concepts of forging unlikely friendships, denying fate, and finding redemption. The story has a smattering of beloved fantasy tropes: knights, elves, and kingdoms built with the will of magic, but with a contemporary twist, and from the viewpoint of a modern woman. It's a bit like A Yankee in King Arthur's Court mashed up with Rat Queens.